Queen of the Swingers

7:00

Munki and Trunk spot some delicious fruit in the distance and run through the jungle to get it. The journey is easy for Munki because he can swing from vines, but Trunk has a much harder time. She wants to learn how to swing too, and Munki wants to teach her, but getting an elephant to swing from a vine requires some very special motivation.

Prickly Situation

7:00

Munki and Trunk find some delicious-smelling prickly pears, but they’re surrounded by spiky cacti. They try stretching their hands (and trunk) through the cacti, but they can’t quite reach. Munki and Trunk need to use some ingenuity—and a very enthusiastic rhinoceros—to get the delicious fruit.

Sweet Mayhem

7:00

Munki has a sore throat, and Trunk promises to get him something to soothe it. She discovers some honey that has dripped out of the beehive. It’s perfect for Munki, and he needs more, but the rest of the honey is in the hive at the top of a tall tree. Trunk goes to ridiculous lengths—and flies to ridiculous heights—to help her friend.

Walk This Way

7:00

Trunk’s loud footsteps cause trouble in the jungle. She finally decides to keep completely still, but it’s impossible when Munki is eating delicious fruit nearby. Trunk jumps for the fruit, and causes a stir, threatening all the animals. But only Trunk’s ground-shaking run can save the day.

Bloomin’ Emergency

7:00

Trunk’s flower is her most cherished possession, but Munki accidentally crushes it with a flying coconut. He desperately searches the jungle for a replacement before Trunk gets home, but all the suitable flowers are guarded by bees, or by Humph, or are part of a giant venus fly-trap. How far can Munki go to help his friend?

I Would Walk 500 Miles

7:00

When a game of catch goes wrong, Munki is sent flying to Antarctica. He starts the long journey back home and meets some strange new friends on the way. Meanwhile, Trunk crosses canyons, deserts and seas, searching for her missing friend. They finally reunite on a desert island in the middle of the ocean. They’re halfway around the world—how do they get home?

Home Improvement

7:00

While the Ostrich family is having a swim at the river, Munki, Trunk, and Rocky play fetch and accidentally destroy their nest. They try to rebuild it, but they quickly get carried away in an over-elaborate construction project. Just before the ostriches return, the new mega-nest collapses. They need to fix their mess, and fast!

Is It a Monster?

7:00

It’s night-time in the jungle. The animals are trying to sleep, but a series of mysterious noises keeps them awake. Giraffe is scared. Is it a monster? No! Rocky the rhino is sleep-walking, and crashing his way through the jungle. It wouldn’t be a problem if he wasn’t heading towards the sleeping Humph’s precious lawn . . .

Hiccup Line

7:00

Trunk gets the hiccups, and Munki tries to help her find a cure. They try traditional remedies: Trunk holds her breath and drinks upside-down, but it only makes things worse.

Adventures in Babysitting

7:00

Mama Ostrich asks Munki and Trunk to babysit her eggs. Munki thinks it’s going to be an easy job. But the eggs are escape artists, and they’re soon leading Munki and Trunk on a high-speed chase through the jungle, causing chaos and heading towards every kind of disaster. To babysit these eggs, Munki and Trunk are going to need a lot more than a lullaby!

A New Home

7:00

Munki and Trunk accidentally dislodge the beehive, and it ends up stuck in the branches of their tree. The bees swarm to protect their home, so Munki and Trunk have to find another place to live. They search the jungle for a suitable replacement tree—but there’s no place like home.

Holey Moley

7:00

Rocky loves nothing in this world more than a stick! He buries one by the waterhole, but the next morning he forgets where it is and goes into a digging frenzy to find it. Munki and Trunk try bringing Rocky other sticks, but he won’t be distracted. He digs so many holes that he creates a huge maze, and Munki and Trunk get trapped inside.

Hot Stuff

7:00

It’s a crazy hot day. Munki and Trunk do everything they can to cool down, but the river and the water hole dry up, and Trunk gets encased in quick-drying mud. Through a series of misadventures they end up on a nearby snow-capped peak, and manage to pull a whole weather system down to cool the forest.

Bubble Trouble

7:00

Munki discovers some special berries that can be blown up into large purple bubbles. He shows them to Trunk, and the two of them have lots of fun until Munki gets trapped inside one of the bubbles, and gets bounced all around the jungle. Trunk tries to rescue him, but her job gets a lot harder when his bubble gets launched up into space.

Sneeze on the Breeze

7:00

A wind blows in from the savannah carrying thousands of floating seeds. Munki sounds the alarm and the jungle animals prepare for the invasion of seeds, but it’s too late: the seeds wreak havoc, tickling all the animals until they’re paralyzed with laughter.

Stuck In The Middle With You

7:00

Munki falls into the hollow of the tree and gets stuck! Trunk tries everything she can think of to get him out.

Rainbow Rising

7:00

Munki and Trunk discover the end of a rainbow. It’s magical! They play around with it, using it to change their colour, and swimming up its beautiful arch. They have the best day ever! But when the rainbow fades away, they find themselves stranded very far from the jungle.

Mr. Stone

7:00

Tallbert wants to join in Munki and Trunk’s games, but he’s not sure how to play along. He’s feeling down until he makes a new friend by painting a face on a rock. Tallbert and the rock have the best time together—until the happy face gets wet. With its smiley face turned into a frown, the rock becomes Tallbert’s new nemesis.

How Do You Sleep

7:00

Munki has insomnia. He goes through the nighttime jungle trying to find someone to play with, but everyone else is fast asleep. He visits all his friends and tries to go to sleep the way they do, but nothing he tries seems to work.

Cold Stuff

7:00

It’s a cold night in the jungle, and all the animals want to huddle around the warmth of Ray the firefly. Ray doesn’t like being crowded and escapes to the safety of the beehive, where he makes friends with Buzzby. Unfortunately, the rest of the swarm aren’t too happy about an intruder.

Tidy Up Time

7:00

One of Munki and Trunk’s games gets out of hand, and they accidentally destroy Humph’s lawn. Humph is homeless, so they let him move in with them. But Humph’s obsessive tidiness makes their lives extremely difficult—they’ll have to get Humph’s home fixed if they want things back to normal!

Copycat

7:00

Munki playfully teases Trunk by copying everything she does. Trunk tries to make him cut it out by doing things that he can’t do, but he manages to match her in every way. Munki doesn’t find the game so funny when Trunk turns it around and starts copying him!

Nuts

7:00

Munki and Trunk find a tiny nut. They split it and are about to eat it, when they spot a bigger nut, then a bigger one, then a bigger one . . . until they find a gigantic mega-nut. It looks amazing! Unfortunately, it’s also a tough nut to crack, and whether they smash it, slam it, drop it, or crush it, they can’t seem to get it open.

What’s Mine is Yours

7:00

Munki and Trunk are eating a delicious pile of mangoes. But when there’s only one mango left, they both politely refuse to eat it, making a big show of offering it to each other. Their politeness quickly escalates into a game, where they invent increasingly tricky ways to get the other to take the mango.

Robbert’s Secret

7:00

Everyone in the jungle has a talent. Hue the chameleon can change color, Humph the hedgehog can transform into a spiky ball, Trunk can trumpet and Munki can do a silly trick with his fingers. But what can Ribbert the Frog do? Trunk finds out that night, when she discovers that Ribbert can dance, as long as no one’s watching.

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